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Kings bounty the legend crash
Kings bounty the legend crash










kings bounty the legend crash

Adventure Mode King's Bounty features different areas, each composed of a single large map (a la Disciples, etc). Personally, I like low sensitivity and found the default (and only) setting pretty damn high - and given the subjective nature of what makes for "good sensitivity" and "bad sensitivity", it made the lack of a setting all the more mysterious. I even poked through some of the configuration files, but was unable to change the sensitivity. To rotate the camera, you right-click and move the mouse - I found this system to be functional, if occasionally frustrating due to the lack of a mouse sensitivity setting. You can zoom in and out with the mouse wheel, which can give you a decent view of what lies ahead (and around) of your Hero. Interface Pretty standard point-and-click to move, while right-clicking and holding on various objects (and enemies) will display specific information about it - this is especially useful with enemies, although the usefulness of it can depend on specific skills (specifically, Scouting). This creates a nice dynamic of having to occasionally use a specific troop to battle an enemy, which is nice. The variety of unit types is pretty impressive, and it's worthwhile to note that the spread of abilities among them is quite diverse. The point is that leadership determines how many units of a specific type can be in your Army at one time, divided however you want. That means we can have 500 Zombies in our army, period - we could have one huge Zombie troop, spread it out into two troops of 250, or whatever. The hero's leadership is counted on a per unit type basis - to best illustrate this, let's imagine our leadership is enough to support exactly 500 Zombies. The size of the troop in question depends on two factors: your leadership and the leadership requirement per unit type - the leadership requirement tends to scale (less powerful units have lower leadership requirements, etc). Army Your hero's army is comprised of up to five troops simultaneously, with types ranging from zombies to plants to knights, and other exotic creatures.

kings bounty the legend crash

Aspects of this tree include prerequisite skills for learning certain types of magic, resurrecting a portion of your army that died in the previous battle, and being able to cast more spells per turn in combat. The Magic tree is, as the name implies, oriented towards magic. The Mind tree has a bunch of miscellaneous skills, with things like Scouting (you can right-click on enemy units and see information on their exact troop makeup), gold bonuses, and convincing some enemy units to join you before battling the rest of them. The Might tree has combat-oriented skills, ranging from decreasing leadership requirements for certain troops to the incredibly useful ability to prearrange your troops before the battle starts. Skills There are three skill trees for your hero - Might, Mind, and Magic. The Paladin is in the middle, with no outstanding qualities in any department (although a few nifty skills all his own). The Warrior and Mage are essentially opposite ends of the spectrum - the Warrior has high attack/rage, low mana/intellect the Mage has low attack/rage, high mana/intellect. Rage - Used to summon Spirits Of Rage (explained later on). Intellect - Influences spells (damage, duration). The values that define each class is spread out over the following statistics (excerpting some for brevity): Attack - Damage bonus to army. Hero Creation You get to choose from three classes for your hero: Warrior, Paladin, and Mage. So, lets take a look at Kings Bounty: The Legend. Consider that when you buy a game today you have a feature-set expectation depending on the genre of the game suffice to say, when you purchased a game in 1990 your expectations were entirely different. The entire expectation of a gamer is different. Not least because remakes usually suck, but also because a lot has changed in the time between then and now - not just the obvious (graphics, etc), but more subtle things. Overview The fact that this game is a remake of a nearly 20-year old game is, at least to me, a little disconcerting.












Kings bounty the legend crash