
The physics element of the game is obviously prominent, and seems very realistic to me. The flight music is great too, but instead of cute, it gives off a more dancey feel, and sometimes makes you mess up the angling on your penguin, but it’s okay because it’s so fun to listen to~ The guitar riff at the end of each flight is awesome, and makes me feel like I achieved something each time I hear it. On to the other elements of “Learn to Fly”~ The music is just as adorable as the main character~ It just makes you want to bop your head to it~ I haven’t gotten tired of it at all, and I’ve been sitting here listening to it for two hours now~ This is really useful in cases where you need to know which factor you need to correct to reach a better distance, but since that’s really more of a hardcore gamer area, I haven’t paid much attention to the gauge other than the speed and the altitude~Īt the end of the game, that is, after you reach the 6000 ‘feets’ target, we are reminded quite harshly that penguins are not known to fly, and that makes me sad :[ The main interface of the game is simple, with an understated design~ It isn’t cluttered, and there’s an accurate gauge in the bottom-right corner of the screen if you’ve purchased a glider.

Of course, to unlock higher ramps, more achievements have to be gained, and this particular ramp requires all the other achievements to be unlocked as well, so I’m feeling proud of it~Īt least until I read the comments underneath. The rewards to be gained for this is in the form of extra research funds, to further your aviating-penguin endeavours~ However, even if you achieve something for a previous or following ramp, it won’t be registered unless you complete it in the ramp it is listed under. There are various achievements to be earned too, things such as glide time and distance achieved in a single run. There are comments near the bottom of the board if you mouse over an upgrade, and those comments range from helpful to humourous~ That’s me after a week, not very good progress…Īs seen above, gliders and rockets can be purchased.
#Learn to fly 2 kongregate achievements how to#
In the quest to learn how to fly, the penguin gains research funds based on how well each ‘flight’ goes, and those research funds go here to pay for the various upgrades he earns. Various parts of the flying area can be controlled within the upgrades area, pictured below. There are instructions given before you try it though, and all subsequent instructions are given in this manner, along with some helpful tips.Įven the drawings are cute~ The font looks like it was handwritten, but upon closer inspection, it is a font after all… still a nice touch though, since it is designed to give off a ‘chalkboard’ vibe.

Not surprising, since penguins really aren’t built to fly… but you can change that! The penguin slides down, and upon reaching the end of the ramp, is launched and then promptly dragged back down by gravity.

Look at that little guy~ Doesn’t that adorable face make you want to help him?Īnyway, the first time you try, you won’t get any equipment at all, just the penguin and your glacier, which acts as a ramp.

The purpose of the game is NOT to teach you to believe in yourself to achieve your ultimate dream, as stated by the medium badge description of the game on Kongregate… but I think that’s reverse psychology right? I mean, the penguin did finally learn to fly… This is a super cute game about how a penguin wishes to defy nature and learn to fly, hence the name. Good afternoon readers~ Welcome to the third Phacelia, “Learn to Fly”~
